Radiance VR - The new online platform for VR Art

Radiance is an online research platform and database for artistic VR experiences founded by Philip Hausmeier (Metaphysiscs VR) and Tina Sauerlaender (peer to space). Its mission is to present visual artists from all over the world working in the medium of Virtual Reality. Radiance wants to create visibility and accessibility for VR art and for a faster adoption of virtual technologies in general. Outside of huge VR industries like gaming, artistic VR experiences will become more visible and impact society through museum shows and eventually through everyone’s living rooms.

Artists: A / A, Mert Akbal, Li Alin, Salome Asega & Reese Donohue & Tongkwai Lulin, Banz & Bowinkel, Jörg Brinkmann, Leo Castaneda, Magali Daniaux & Cédric Pigot, Claudia Hart, Claire Hentschker, Martha Hipley, Rindon Johnson, Marc Lee, Serena Lee, Olivia Mc Gilchrist, Martina Menegon, Mélodie Mousset & Naëm Baron, Zeesy Powers, Tabita Rezaire, Dennis Rudolph, Jakob Kudsk Steensen, Miyö Van Stenis, The Swan Collective, Tamiko Thiel, Fiona Valentine Thomann, Theo Triantafyllidis… more soon.

Slideshow: artistic VR experiences by Martina Menegon, plug your noise and try to hum, 2017 // Li Alin, Enter Me Tonight, 2016 // Jakob Kudsk Steensen, Dome of Gated Ecologies, 2017 // Tabita Rezaire, Premium Connect (Real Deal), 2017 // Rindon Johnson, My Daughter Aaliyah, 2016 // The Swan Collective, NowForeVR, 2017

TALK: Virtual Reality in Art

With Philip Hausmeier, Tina Sauerländer, Sven Slazenger, and Dr. Ursula Ströbele

Virtual Reality technologies are almost omnipresent, but what does this mean for art? Are those technologies capable of expanding our visions of art and design? Can Virtual Reality bring together the digital and physically-spatial experiences? 

April 12th, 2017, 7 pm
Eigen + Art Lab, Berlin
Event on Facebook
Image: Eigen and Art Lab